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Textures and Decals: Giving the users more visual creativity. Part II

by 0xDEADCODE 6. December 2011 09:29

Back in October I posted a blog about the work I was doing on implementing a system to paint and apply decals to surfaces. At the time I had not included any images as I felt that the project was not yet at a point where I wanted to show anything. This is no longer the case! Below I have whipped together a few images of a little demo application I put together to show some of the more basic features of the framework. You will have to forgive my programmer art! Please also note that some of the decal images are simply images I pulled off of Google for testing purposes. 

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Comments (2) -

robo13
robo13 United States
12/6/2011 3:03:38 PM #

nice evil ernie smiley!  love that guy.  in a twisted sort of way.

thanks for the pics.  

sooooooooo, when are we going to get to see some examples of these scripts???? hmmmmmm?

Syure_AE
Syure_AE United States
12/6/2011 3:16:29 PM #

So you will be able to paint directly on the surface in world??? Would it possible to create a public grafitti wall that visitors can play with that others will be able to see as well...

Looks great though

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