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Weather Effects!

by Patrick 15. November 2011 12:15

 

This is just a quick video demonstrating a few different weather effects that are currently possible in the new engine.

The system generates weather procedurally based on a set of parameters provided by a script, it allows control over every aspect of the atmosphere and can simulate a full day/night cycle. The effects shown in the video only touch the surface of what is possible with Unity.

It can simulate anything from a peaceful summer night to a stormy day including some truly alien skies. Fancy a region that mimics Titan with fuzzy orange clouds and an atmosphere made hazy by yellow fog? No problem.

All of this will be accessible through the JavaScript system mentioned here in a previous post, this will let you create regions with ever-changing weather; it could even be made to pull weather information from an online service such as Google Weather and display a user's local weather around them in the 3d World.

 

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Demonstrations

Comments (10) -

Vayu_UB
Vayu_UB United States
12/1/2011 11:38:39 AM #

These features look wonderful, i can only imagine what im gonna be doing in the next upcoming months. The only thing i would want to see is the ground have more depth, and videos with hills and slopes and terrain, like a mountain etc. I wonder how the collidables will work with this new system.

Syure_AE
Syure_AE United States
12/1/2011 12:04:38 PM #

The atmosphere effects look sweet, an is very intriguing. Slightly off topic is that the movement of the avatar didnt look that natural it was more like skating. Seemed to be moving faster than they should b. Almost a run speed with a walk animation.

Patrick
Patrick Canada
12/1/2011 12:13:03 PM #

@Vayu_UB This is an early region put together by our artists as they were exploring the engine in order to learn the various features. The terrain fully supports things like hills and mountains, this region simply wasn't designed to include them.

@Syure_AE Thank you! Don't worry too much about the avatar, this is all a work in progress and we haven't really focused on movement and animations yet! I'm sure we'll have a new video when we make more progress in that direction.

Rasa
Rasa United States
12/1/2011 1:01:40 PM #

@Vayu Remember Brians speech during the UtherConvention? They had a early terrain demo and it had to be fantastic compared to what this client can do. Can't wait till we can get something like that in our capability.

I'm really impressed with the weather feature in the client. It looks to be shaping up incredibly well. Great job to the devs and the street area looks really good. The unity engine looks really solid compared to the limited granny engine.

robo13
robo13 United States
12/1/2011 2:14:45 PM #

okay, two things i love here.  one, the rolling and expansion of the clouds before the rain and two, the sunset.

yeah things are a little fast, but I would assume that that is due to speeding the clock up a little to see/show the effects.  

the water moves pretty well too.  over all, very nice.  thanks for the footage and i am looking forward to more.

Patrick
Patrick Canada
12/2/2011 6:31:27 AM #

@Robo You're correct that things are occurring rather quickly here, the timescale can be modified in the script. I wanted to demonstrate a variety of effects in a short video.

robo13
robo13 United States
12/3/2011 5:14:51 PM #

Thanks for the replies Patrick.  Keep up the good work.

Syure_AE
Syure_AE United States
12/3/2011 5:14:51 PM #

@Patrick Thanks for the responses to the postings. Its good to see that someone is actually reading and answering comments that are left on here instead of just leaving us hanging.

LadyDarma
LadyDarma United States
4/12/2012 9:11:44 AM #

I think the weather effects are great....when will these be added?  Can't wait to use them.

Klasscdame
Klasscdame United States
8/22/2012 3:42:14 AM #

I love the weather effects - especially the gentle wind - ramping up to gusty winds.  I am assuming that this will be set to an external clock so that visitors are all in the same point of the cycle? Could be disconcerting otherwise

great work!

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