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Curio Technology Preview 3: Features

by Elena 26. August 2013 08:12

Hey guys, 

So as it looks like many people didn't notice a Feature List page we added during the Preview 3, I have decided to duplicate this info in a post. 

Here is a video that just shows all the features one by one: 

If you are also interested in written instructions, they can be found right here along with individual videos for each feature.

 

Enjoy!

 

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Demonstrations

Curio Preview 2: Scene Editing

by Dallas 6. March 2013 04:56

Hey everyone,

Jason took the time to go through the scene editing UI and explain what is currently in the Scene Editor in this video. Enjoy!

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Demonstrations

Scripted Pets!

by Dallas 23. November 2012 05:33

Showcasing the power of scripting in the new client. James3D shows an example of having pets follow you and sitting on command. He also shows the IK system and how we hope to utilize it in the new client. Enjoy!

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Demonstrations

Q & A

by Dallas 15. November 2012 09:39

In this video _3d_ demonstrates the chat component and answers some questions the users have had this past week.

 

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Demonstrations

Animations in Mecanim

by Dallas 15. November 2012 09:30

In this video James goes through some testing with our Animations in Mecanim.

 

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Demonstrations

Prototype scene with visual effects

by Dallas 7. November 2012 09:56

Showcases another new prototype region:

 

- The Amsterdam Corner Street.

 

Throughout the video he will be highlighting some neat features.

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Demonstrations

Custom avatar faces

by Dallas 7. November 2012 09:50

Describes a few software components we currently have working and showcases a couple new scenes:

 

- Goes through Head Customization options.

- Some simple scripts.

- Upper Class Theatre.

- Train Station.

 

Throughout the video he will be highlighting some neat features.

 

 

Leave any comments, feedback and questions. We will try and answer them in our next vlog.

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Demonstrations

Tech Demo Videos

by Dallas 26. June 2012 08:53

Hey everyone,

We have been hard at work for months on a new version of the 3D World, and the time has come to reveal our first tech demo video.

 

In this video, you will find highlights of some of the features we are implementing:

The Street - We wanted to show The Street in our new Unity environment so everyone knows that we will be able to convert current areas and regions into the new version of the 3D World. This is still preliminary, and there is lots of work to be done, but this is a great example of how the world will be transformed, but still keep the same look and feel everyone is familiar with.

Dynamic Lighting – An extension of the previously shown video on the new weather system, but now you can see the affects of that system on the avatars and environment in the 3D World. 

Interactive Trigger actions - This is a system that can trigger ‘events’. What you’ll see here is an avatar entering a group of pigeons. When the avatar reaches a certain point, the pigeons fly away. This will allow us to create very dynamic and real environments in the new version of the 3D World.

Shadow Mapping - In the new version, one of the coolest additions is Dynamic Shadows. If you watch carefully you can see the trees and avatars casting dynamic shadows throughout the video.

Scriptable Game Play - One of the main focuses in the new version is allowing Users to create applications with Javascript. In the video is a chess game, which was created with Javascript and then implemented into our client. This is a small example of the flexibility and interactivity that the new version of the 3D World will bring. 

 

Included is also a tech demo which showcases an outdoor amphitheater. This is a sneak preview of how much potential there is for lush outdoor regions. Enjoy!

 

Stay tuned to the Dev Blog, as we’ll be releasing more and more information in the coming months.

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Demonstrations

Weather Effects!

by Patrick 15. November 2011 12:15

 

This is just a quick video demonstrating a few different weather effects that are currently possible in the new engine.

The system generates weather procedurally based on a set of parameters provided by a script, it allows control over every aspect of the atmosphere and can simulate a full day/night cycle. The effects shown in the video only touch the surface of what is possible with Unity.

It can simulate anything from a peaceful summer night to a stormy day including some truly alien skies. Fancy a region that mimics Titan with fuzzy orange clouds and an atmosphere made hazy by yellow fog? No problem.

All of this will be accessible through the JavaScript system mentioned here in a previous post, this will let you create regions with ever-changing weather; it could even be made to pull weather information from an online service such as Google Weather and display a user's local weather around them in the 3d World.

 

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Demonstrations