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Tech Demo Videos

by Dallas 26. June 2012 08:53

Hey everyone,

We have been hard at work for months on a new version of the 3D World, and the time has come to reveal our first tech demo video.

 

In this video, you will find highlights of some of the features we are implementing:

The Street - We wanted to show The Street in our new Unity environment so everyone knows that we will be able to convert current areas and regions into the new version of the 3D World. This is still preliminary, and there is lots of work to be done, but this is a great example of how the world will be transformed, but still keep the same look and feel everyone is familiar with.

Dynamic Lighting – An extension of the previously shown video on the new weather system, but now you can see the affects of that system on the avatars and environment in the 3D World. 

Interactive Trigger actions - This is a system that can trigger ‘events’. What you’ll see here is an avatar entering a group of pigeons. When the avatar reaches a certain point, the pigeons fly away. This will allow us to create very dynamic and real environments in the new version of the 3D World.

Shadow Mapping - In the new version, one of the coolest additions is Dynamic Shadows. If you watch carefully you can see the trees and avatars casting dynamic shadows throughout the video.

Scriptable Game Play - One of the main focuses in the new version is allowing Users to create applications with Javascript. In the video is a chess game, which was created with Javascript and then implemented into our client. This is a small example of the flexibility and interactivity that the new version of the 3D World will bring. 

 

Included is also a tech demo which showcases an outdoor amphitheater. This is a sneak preview of how much potential there is for lush outdoor regions. Enjoy!

 

Stay tuned to the Dev Blog, as we’ll be releasing more and more information in the coming months.

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Demonstrations

Objects: Old Versus New

by Dallas 28. November 2011 11:44

Here are some examples of converted props.  Look at the difference the new lighting and shaders have on the environment.

comparisonPropsZabyLobby.jpg (807.65 kb)

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General

Screenshots: Old Regions inside New Client

by Dallas 14. October 2011 10:02

The 3D Art Team has been working with Client Dev on creating a tool for converting regions used in the old virtual worlds into Unity scenes. Below are a few screen shots that compare old regions with the exported regions.  There is also a zip file with many more comparison screenshots of the old regions converted to Unity.

The tool essentially converted the old maps, duplicated the lights and created collision. The lighting for all the old maps needed adjustments so we went in to the new editor and started to modify the lights brightness so you can see region. Lighting in the new client is far superior and we haven't even put on Reflection, Bump Maps/Normal Maps, directional lights and dynamic shadows. In the Zaby Lobby photos you can see the new floor has a normal map/bump map attached to it which creates that bump in the texture to pop out.
   

High Resolution Images in Zip File

screenshots.zip (7.55 mb)

 

Sample Preview  Images

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General