Log in

Happy Holidays!

by Ian 22. December 2011 07:32

Happy Holidays from all of us at the development team. :)

In case you wonder what we've been working on the past little while, let me share a secret with you. We're not planning to keep all of the virtual worlds network for ourselves. We want to share it - with you, with other developers, and with the whole world!

To accomplish that, we're building on the new OAuth system we put in place with UVDeviant. It basically lets us use a system much like Facebook's permissions to grant access to third party developers safely and give you (the users) the ability to revoke that permission from them at any time, easily.

The idea then is to let many different tools tap into this information through the same pipeline. Then it also becomes easy to let a third-party provider build a new tool for you and you can decide if, when and how you want to use it. There can then be new social centers, new user-driven markets, new chat program, or new tools we can't even imagine right now!

If that's not enough, there'll even be avenues for new worlds to open up to people - hosted by another world provider that you can move between as comfortably as you move between pages on different websites.

Won't that be awesome? ;)

Tags:

General

Textures and Decals: Giving the users more visual creativity. Part II

by 0xDEADCODE 6. December 2011 09:29

Back in October I posted a blog about the work I was doing on implementing a system to paint and apply decals to surfaces. At the time I had not included any images as I felt that the project was not yet at a point where I wanted to show anything. This is no longer the case! Below I have whipped together a few images of a little demo application I put together to show some of the more basic features of the framework. You will have to forgive my programmer art! Please also note that some of the decal images are simply images I pulled off of Google for testing purposes. 

Tags: ,

Articles